Tuesday 9 November 2010

A "Crate" Time!

Right heres the crate as it stands at the moment. I know it could do with some more work on the texture, just with some more editing to make it look a bit more polished, but as a stock model it works. The poly count of this as you would imagine is very low at 50 polygons. Below can be seen the model without textures:
This pattern of inversed squares is replicated on each side and below you can see it with the textures partially applied:
As can be seen there is the pattern applied to the model through the texture without having to actually make an indent which would result in more polygons being used. There is no point to having a high polygon stock model. Below can be seen the screenshots of the product at its current stage:


So there's my first stock model. I hope you like it, its not too exciting but it does the job that it's meant to.

This is Tyramatt, signing off the second time today.

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